When your application has been released, it’s important to know how well it’s doing exception-wise, without needing to rely on customers letting you know every single time it crashes.By integrating Raygun into your Xamarin.Mac applications, you’ll get exception reports sent to your Raygun.io dashboard as soon as they occur. This platform has two different base class libraries: Mobile which is a custom, super lean and restrictive subset of NET45 that excludes many.Today we are pleased to announce that Raygun can now be used in your Xamarin.Mac projects. Look iOS Developer, No Mac Required Build an iOS Application using Xamarin and Visual Studio for Windows without using a Mac SeptemMaby Nick If you’re a die-hard Windows user, like me, you’ll be excited to know that you can now build iOS application using Xamarin (and Xamarin.Forms) and Visual Studio, without.Simply use the appropriate Raygun4Net dll in your project as mentioned below. If you’ve been tinkering around with this, and would like to use Raygun, you’ll be glad to hear that we support this too! Everything in this blog post applies in exactly the same way when using Raygun in classic Xamarin.Mac projects and the new Xamarin.Mac unified API projects. This is leading up to the release of the Xamarin.Mac 2.xx series. Xamarin.Mac 2.0 Beta support (Unified APIs with 64-bit support)As you may know, Xamarin has recently released Xamarin.Mac 1.10 in their beta channel which uses a preview of the new Unified APIs including 64-bit framework support. As with all Raygun providers, exception reports will be treated with intelligent grouping, smart notifications, flexible searching/filtering and application health charts. This information includes the stack trace, exception message, OS version, machine architecture, application version and more.
Xamarin Mac Required BuildThese can be whatever you think will help you debug issues, such as the values of local variables. There are various overloads that you can use to send a list of tags and a dictionary of custom data. To send exceptions manually, simply call one of the Send or SendInBackground methods on a RaygunClient instance. These exceptions won’t crash the application, but may point out things that can be improved. Manual sendingThe above steps will give you awareness of all unhandled exceptions occurring in your application, but sometimes you may also want to send exceptions that you are handling in a try/catch block. RaygunClient.Current.UserInfo = new RaygunIdentifierMessage(id) The Xamarin.Mac Raygun provider will automatically send the application version from the NSBundle with each exception report. Based on your company/application policies, you could also include additional user information such as a name and email address, which you could use to contact customers to let them know that bugs they have seen have been resolved in a newer version. It could be a completely anonymous id, or a database id allowing you to lookup account details that could help debug exceptions. The user identifier can be whatever you would like. This will give you an indication of how many users are being affected by a particular bug, which you can then use to decide which bugs are more important to work on next. Is the name of the program that manages wireless network connections for mac operating system xAdditionally, you can make any modifications you want to the message before it is sent. For example, you may not want to send exceptions from certain environments. You can write logic that looks through the information in the exception message, or other values available in your application to determine whether or not the message should be sent to Raygun. The event handler provides the RaygunMessage object just before it is serialized and sent. If you want to provide your own version values, you can do so by setting the ApplicationVersion property: RaygunClient.Current.ApplicationVersion = "2.1.311.4289" The RaygunClient class has an event called SendingMessage which can be used for two purposes: cancelling a send, or modifying the message before sending.
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